For the same test, I have exported in GLTF. If i import this model back on the PC from which it's been exported, there's the rotation as well. I've imported Suzanne on one computer, just exported it as an obj, and on the other computer there's the 90 rotation. we work only with obj and gltf, not fbx. I have tried a couple of things such as this: How can I prevent blender from exporting fbx with-90 rotation on the x axis to unity? or this but nothing seems to work. I've been searching on the internet and I have seen some posts complaining about that problem with FBX export to Unity. Yet is so happens that when one of us exports the model, although its rotation is at 0,0,0, when the other opens it in its own Blender, there's a rotation of 90 in X and -0 in Y. I'm working with a colleague on 3d models, thus we frequently need to pass the models from one computer to the other. I've been confronted with quite an annoying problem lately.
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